Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity
نویسندگان
چکیده
منابع مشابه
Comparing Close Destination and Route-Based Similarity Metrics for the Analysis of Map User Trajectories
Movement is a ubiquitous phenomenon in the physical and virtual world. Analysing movement can reveal interesting trends and patterns. In the Human-Computer Interaction (HCI) domain, eye and mouse movements reveal the interests and intentions of users. By identifying common HCI patterns in the spatial domain, profiles containing the spatial interests of users can be generated. These profiles can...
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In recent years, with the advancement of positioning systems, access to a large amount of movement data is provided. Among the methods of discovering knowledge from this type of data is to measure the similarity of trajectories resulting from the movement of objects. Similarity measurement has also been used in other data mining methods such as classification and clustering and is currently, an...
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Article history: Received 17 May 2011 Received in revised form 28 January 2013 Accepted 23 February 2013 Available online 4 March 2013
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Role-Playing Games (RPGs) provide the user with a story where the decisions taken by the user move the story forward. Apart from the user, there are many Non-Playable Characters (NPCs) in the games that provide coherence to the overall story. These characters however have limited choices and functionality and always behave the same way in a game. The actions performed by the NPCs are never unex...
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ژورنال
عنوان ژورنال: Symmetry
سال: 2020
ISSN: 2073-8994
DOI: 10.3390/sym12101592